
These included a brighter, more bubblegum pop-inspired art style and soundtrack, as well as "social link" interactions which resemble visual novel relationships and actually boosted a character's battle attributes. The entry that changed the franchise forever was Persona 3. Released in 2006 for PlayStation 2, this game introduced elements that would push the series into the mainstream and remain in subsequent entries. This updated the art style and music, and released worldwide without the original changes to the localizations. Given how expensive and rare the original is, the PSP port is currently the best way to get a hold of it. After the success of Persona 3 and Persona 4, the game was remade for PSP as Shin Megami Tensei: Persona. This localization was notable for removing an entire section (the Snow Queen quest) from the game, as well as making several changes to characters in an attempt to pander to the West. In Japan, Revelations: Persona released on both PlayStation and PC, though the Western release was PS1 exclusive. A turn-based RPG, the first-person navigation of the many dungeons evoked the main series. The story follows Japanese high schoolers who find themselves able to summon supernatural Personas within themselves to combat threats to their city. Doing away with the main series' demons, religious concepts and eschatology, Persona replaced them with psychological concepts and a less cynical tone.

A spinoff of Shin Megami Tensei, the game was inspired by the high school setting of Shin Megami Tensei If., and its gameplay mechanics.


The series began in 1996 with the release of Revelations: Persona for the original PlayStation.
